using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace AlethEditor
{
    public class AlethConfig
    {
        #region Path
        public static readonly string DataFolderPath = Application.dataPath+"/../../Data/";
        public static readonly string GeneratePath = Application.dataPath + "/AlethToolKit/Config/Data/";
        public static readonly string GenerateTablePath = Application.dataPath + "/AlethToolKit/Config/Data/Table";
        #endregion
    }
}
